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Post by Admin on Sept 5, 2009 19:24:34 GMT -6
In order to keep members from going on rampaging kill sprees and simply finishing threads in one post we, the administratum, have implemented a system. This system is a very, very simple dice rolling action in order to determine the success of an action during a mission. This action generally includes but is not limited to, the following;- shooting options
- melee attacks
- throwing grenades/objects
- perils of the warp tests (psychic attacks)
Each respected action has a table and a number of chances to hit. Below you will find a number of tables, each aimed at a specific action. If doing one of these actions in a mission thread you must roll the dice. The dice roller can be found in the 'add tags' area in the new post screen. This is just below the bar where you can add color to your text. Here are some important things you should know...
- dice rolling is only done against NPCs and randomly encountered enemies in missions
- you don't have to roll this dice for NPCs on your own team who are killing enemies nearby
- you cannot modify the dice roll after the post
- you can ear wargear that modifies your rolls in this instance you merely have to put the code,
[dice=X+Y]
'Y' is the amount that is modified by the wargear and 'X' is the amount of sides on the dice. If you get a roll over a twenty then you must lower it down to twenty.
[dice=20] [dice=20]
Amounts of Actions Per Post- three (3) shots with a 'light' weapon
- one (1) shot with a heavy weapon (this may be different if you are using a heavy bolter as it is a machine gun, look in the wargear information section to see how many shots you get)
- two (2) melee attacks
- two (2) thrown weapons
- one (1) perils of the warp test
When looking at weapons, particularly those that are multiple shots. Be sure to remember that heavy weapons should only be fired once. Unless the weapon is able fire for example, five dice rolls per action. In this case, since the Heavy Bolter is a 'heavy weapon it may only be fired once. But because it is a multi-shot weapon then its five dice, one for each shot.
Note you may only do one of these actions (but you can do one shot with a light weapon followed by a melee attack). You simpl cannot fire a heavy weapon then melee attack immediatly after. Its one or the other unless it is the about mentioned, one melee and a shot with a lighter weapon.
[rand=3660644388521037704807624769653007825165840343342207319701678662227]
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Post by Admin on Sept 5, 2009 19:33:30 GMT -6
Shooting Rolls and Results [/center][/size] ++Roll++ | ++Result++ | 1 | enemy returns fire | 2 | enemy returns fire | 3 | enemy returns fire | 4 | miss | 5 | miss | 6 | miss | 7 | glancing | 8 | glancing | 9 | glancing | 10 | glancing | 11 | glancing | 12 | glancing | 13 | crippling | 14 | crippling | 15 | crippling | 16 | crippling | 17 | crippling | 18 | kill shot | 19 | kill shot | 20 | kill shot |
- Enemy Returns Fire - If this result is rolled please contact an Admin and they will roll the result for the enemy. Kill shots will be reduced to crippling shots unless the user doesn't wish for their character to die at that particular moment. In either case the mission will result in a breif back track in which the character is brought back to friendly lines and repaired.
- Miss - A clean miss at a shot on the enemy. Sailing right past them and impacting harmlessly against a surface. These shots also include those that hit an enemy and don't do anything. For instance a lasgun hitting a protected section of they enemy body.
- Glancing - Glancing shots tend to shake light armoured enemies. Putting marks in their armour and on occasion killing an unarmoured target.
- Crippling - A crippling shot is very easily understood. It is a successful hit on an enemy that causes a fatal wound. This wounding will eventually kill an enemy if left unattended by medical proffessionals. A target hit in this manner is no longer a threat and will easily be picked off if left behind.
- Kill Shot - In essence, a headshot or a hit that kills an enemy instantly. Very simple, can't muck it up in description.
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Post by Admin on Sept 5, 2009 21:43:04 GMT -6
Melee Rolls and Results [/center][/size] ++Roll++ | ++Result++ | 1 | enemy counters | 2 | enemy counters | 3 | enemy counters | 4 | blocked | 5 | blocked | 6 | blocked | 7 | blocked | 8 | glancing | 9 | glancing | 10 | glancing | 11 | glancing | 12 | glancing | 13 | major wound | 14 | major wound | 15 | major wound | 16 | major wound | 17 | killng blow | 18 | killing blow | 19 | killing blow | 20 | killing blow |
- Enemy Counters - An attack becomes so unsucessful that the enemy is able to strike back. When this happens alert a Administrator and tell them to roll the result of the counter. It is fully possible for your character to recieve a grevious wound, but not die. A killing shot from an NPC will only result in a mission failure and a recovery in the medical station.
- Blocked - An attack is not made on the enemy and is instead blocked by the target. Nothing happens.
- Glancing - A typical glancing blow will frequently cause the opponent to become disoriented. Knocking them off focus and adding a score of two (2) to your next melee attack if the combat is not over.
- Major Wound - In the case that a major wound is caused a enemy is kept from attacking back. This can be anything from the lopping off of an appendage or even a deadly stab. Every roll taken against the enemy will have five (5) added to it. Thusly increasing the chance of a killing blow.
- Killing Blow - Clean, simple and entirely possible. An enemy can be killed out right with a single blow.
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Post by Admin on Sept 6, 2009 12:39:47 GMT -6
Shooting at Vehicles "Tanks are no match!"[/center] ++Roll++ | ++Result++ | 1 | enemy returns fire | 2 | enemy returns fire | 3 | enemy returns fire | 4 | shaken | 5 | shaken | 6 | shaken | 7 | shaken | 8 | shaken | 9 | minor damage | 10 | minor damage | 11 | minor damage | 12 | minor damage | 13 | minor damage | 14 | major damage | 15 | major damage | 16 | major damage | 17 | major damage | 18 | destroyed | 19 | destroyed | 20 | explosion |
- Enemy Returns Fire - If this result is rolled please contact an Admin and they will roll the result for the enemy. Kill shots will be reduced to crippling shots unless the user doesn't wish for their character to die at that particular moment. In either case the mission will result in a breif back track in which the character is brought back to friendly lines and repaired.
- Shaken - An enemy shaken by a shot is unable to fire but will quickly draw back into cover or possibly retreat.
- Minor Damage - In the case that minor damage is done to a vehicle it generally means it has been dented or left a noticable mark on the armour. This can be a the equivelent of destroying a pintle mounted weapon or a light.
- Major Damage - Destruction of a weapon, a crew member or even a commander will come from this result. This is frequently a crippling injury against many that will knock out an important system inside of the craft and force the enemy to compensate.
- Destroyed - A vehicle ceases to function. Either by killing the crew, destroying a vital system or something else. The crew will bail out and flee if they are alive.
- Explosion - Ka-boom, the vehicle detonates into a fireball with shrapnel flying everywhere. The crew doesn't survive and anyone around it suffers a crippling injury. This will be a destroyed result against a player character unless wished otherwise.
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