Post by Admin on Aug 29, 2009 21:06:29 GMT -6
((If you wish to take a mission please post in here and state which one. One the mission is taken (unless listed otherwise) it may not be taken by any other person or group. Note that only Administrators and Moderators may control NPC forces on your (Space Marines) team.))
Open Missions
Interception
(not repeatable)
Required Rank: Neophyte or higher.
Intel: Kaivhr has been under seige for a number of years. Though all sides were held in a stalemate. Unfortunatly the foreign Tau xeno have expanded a small force into Imperial territory. This expansion by the enemy is threatening a hidden Imperial station that is responsible for refuelling the occupying companies Valkyrie gunships. If this station were to fall it would cause serious problems for the Emperor's forces on the planet.
Located in a basin the Imperial station is hidden from view. Disguised by the mountains around it the station can only be found on Imperial maps. As a result the enemy will not be expecting an enemy attack. Another plus for the Adeptus Astartes is question is that the Tau forces are forced to stick to a dedicated route through the trees.
Planets: Kaivhr
(number of units x amount in each squad)
Tau Forces:
Adeptus Astartes Forces:
Mission Wargear (temporary): Missile Launchers (6)
Reward: Chainsword.
Taken Missions:
Open Missions
Interception
(not repeatable)
Required Rank: Neophyte or higher.
Intel: Kaivhr has been under seige for a number of years. Though all sides were held in a stalemate. Unfortunatly the foreign Tau xeno have expanded a small force into Imperial territory. This expansion by the enemy is threatening a hidden Imperial station that is responsible for refuelling the occupying companies Valkyrie gunships. If this station were to fall it would cause serious problems for the Emperor's forces on the planet.
Located in a basin the Imperial station is hidden from view. Disguised by the mountains around it the station can only be found on Imperial maps. As a result the enemy will not be expecting an enemy attack. Another plus for the Adeptus Astartes is question is that the Tau forces are forced to stick to a dedicated route through the trees.
Planets: Kaivhr
(number of units x amount in each squad)
Tau Forces:
- Devilfish Transport (6 x 1)
- Fire Warrior Squad (6 x 6)
- Hammerhead Tank (1 x 1)
Adeptus Astartes Forces:
- Space Marine Scouts (3 x 5)
Mission Wargear (temporary): Missile Launchers (6)
Reward: Chainsword.
Taken Missions:
Storming the Market
(repeatable)
Required Rank: Neophyte or higher.
Intel: An old Imperial village that had once been a center of commerce on Kaivhr has long since been disputed territory between the Tau and Imperials present. Recently the town has fallen into the hands of the Xenos. This action cannot he tolerated and the town must be taken back, or destroyed so that it will not be utilised by the enemy.
Imperial forces are poised to strike just beyond the reaches of the city. An artillery battery is ready to bring down the entire should the Space Marine scouts fail to purge the area of the Xeno occupation. A large force of Imperial Guard remain on duty to move into the town once and if the Space Marine forward party succeed to occupy the town.
Planets: Kaivhr
(number of units x amount in each squad)
Tau Forces:
Adeptus Astartes/Imperial Forces:
Mission Wargear (temporary): Green Smoke Grenade (success), Red Smoke Grenade (failure)
Reward: Sniper Rifle
(repeatable)
Required Rank: Neophyte or higher.
Intel: An old Imperial village that had once been a center of commerce on Kaivhr has long since been disputed territory between the Tau and Imperials present. Recently the town has fallen into the hands of the Xenos. This action cannot he tolerated and the town must be taken back, or destroyed so that it will not be utilised by the enemy.
Imperial forces are poised to strike just beyond the reaches of the city. An artillery battery is ready to bring down the entire should the Space Marine scouts fail to purge the area of the Xeno occupation. A large force of Imperial Guard remain on duty to move into the town once and if the Space Marine forward party succeed to occupy the town.
Planets: Kaivhr
(number of units x amount in each squad)
Tau Forces:
- Pathfinder Scout Squad (4 x 5)
- Fire Warrior Squad (3 x6)
- Hammerhead Tank (1 x 3)
Adeptus Astartes/Imperial Forces:
- Space Marine Scouts (1 x 5)
- Imperial Command Squad (1 x 5)
- Imperial Guard Platoon Command (2 x 5)
- Imperial Guard Infantry Platoon (4 x 20)
- Basilisk Artillery Battery (2 x 3)
Mission Wargear (temporary): Green Smoke Grenade (success), Red Smoke Grenade (failure)
Reward: Sniper Rifle